This week I’m reviewing the first of the game I played through on my Let’s Play channel – Deedlit in Wonder Labyrinth.
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The final boss fight ends, Deed says goodbye to Parn, and I give my final thoughts on the game.
Continue readingI continue taking on the final boss fight.
Continue readingI have to fight against the spirits of our Deed’s old party members.
Continue readingWith the Bosh Rush beaten, I head further in.
Continue readingI take on the Boss Rush.
Continue readingI wrap up this session dealing with another obnoxious puzzle.
Continue readingI enter the final chapter of the game (with a bit of a false start).
Continue readingI contend with Pirotess’ Resurrected Ashram.
Continue readingI managed to defeat the resurrected Beld.
Continue readingI find the next boss fight against a reincarnated Beld.
Continue readingI get back to the right part of the map.
Continue readingI continue wandering around to figure out where to go next.
Continue readingWe find the squeaky mallet! (yay) And for a session where game audio isn’t getting recorded! (boo).
Continue readingWe have our final battle against Pirotess.
Continue readingWe have a fight with another dragon (and I think the last of them), with Narse, the Black Dragon of Marmo.
Continue readingWe get another ability that unlocks more of the map – water breathing.
Continue readingPirotess kills someone close to Deedlit.
Continue readingWe overcome this battle against Karla, and her alternate form, only to find her cutting a deal with Pirotess.
Continue readingWe have a boss fight against Karla, where she uses multiple forms.
Continue readingWe continue collecting spirit keys for the Heroes of Lodoss – our old friends.
Continue readingWe move to a more overgrown area of the Labyrinth.
Continue readingWhere I Play Deedlit In Wonder Labyrinth: Part 9 – Who Needs Dragonlances?
We take down Shooting Star and continue our exploration.
Continue readingWe have a boss fight against Shooting Star.
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